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View Full Version : Air Vehicles & Tweaks


Agentscar
12-30-2007, 02:55 AM
QUICK INFO:
I myself am a Huge,Pilot,Crewman,Sniper/Marksman,Grenadier,Spec Ops,and Support "Pro".So everything in USI keeps me happy.You're tanks since the beginning of the mod,I've loved,and the only downfall of the mod is that,dummies don't play it enough,and it's air fight...

The mod has a great selection of air vehicles,it's just,you can't get "that experience" in them.A main reason why I love Project Reality so much is for their air physics.They're so amazingly great.I've suggested a 'Kashan Like" map for this mod,in another thread in the suggestions area,but no one has looked at it...

MAIN IDEA:
The only maps,that really has the room for "good dogfights" would be,Operation Hog Smoke,Highway Tampa,Burning Oilfields,and Ad Dawrah Oil Fields.They have the aircraft,but the aircraft need improved.I suggest looking into PR's flight physics,becuase they're just so nice.

Note:I may compare a lot to PR,but they're great in the "air" field of work.

What Needs Improved:

1.AH-1 Cobra needs to have gunner screen like AH-64 Apache.

2.AH-1 Cobra's M197 "Minigun" needs to have the original BF2 sound.

3.Better all around Flight speeds,turning radius etc. Flight physic are currently to vanilla BF2.

4.AH-64 Apache needs speeded up to near AH-1 Cobra's speed.

5.Fighter Jets need to have the same effect as it does in PR when it's shot at anything (ground,vehicles,etc.) and not just raise a little dirt,when shooting machinegun (like vulcan on F-16 and etc.)

6.Miniguns on BlackHawk need to have same effect as in PR when they are fired at/hit the ground,and vehicles etc.

7.SU-25,A-10,and Fighter Jets need to have PR Armaments.Hydra missles and etc.