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View Full Version : ATGM tweaks


Hairysteed
11-15-2007, 08:13 AM
After having shot down a fast mover with a TOW I just have to conclude that the ATGMs need to be slowed down. I use them to shoot down helicopters all the time, even when they're moving perpendicular to me. It's funny, cause it feels like a SACLOS MANPADS such as the swedish RBS-70 which cannot be spoofed by flares :D.

It seems as the missiles travel almost as fast as n AP round. Slowing the ATGMs' speeds to a half or even one third of what it is now would make it feel more like a real ATGM, considering the BF scale, since these missiles are subsonic in real life anyway. I could see this having three effects: Tracking a moving ground target becomes easier, target has more time to take cover and/or return fire, and taking out moving aerial targets would be more of a lucky shot. Taking out hovering helicopters should still be relatively easy, but not when they're at speed.

Hairysteed
11-21-2007, 07:09 AM
After more playing time, I've come to think the speeds aren't actually that far off... Maybe could be a tad slower, so that the missile has time to fly towards the recicle's center

wolfi
11-21-2007, 11:46 AM
We increased the speed from 35 to 60 or 70. Dont know about the real speeds though.