Wallpapers for your Desktop!

5 10 2008

Bringing more good things to remind you of the coming release of the mod build, v.2.0. We would like to show or offer to you guys, some wallpapers for your desktop.

These wall papers are created and brought to you courtesy of our new Developer, ZeusGyd.


Stay tuned for more information of things to come soon! We are almost ready to release this animal back into the Jungle



Project Reality v0.8 Released!

1 09 2008

The award winning Project Reality Mod and Black Sand Studios are proud to announce the official release of Project Reality v0.8!

Following the last release of Project Reality (v0.75), we have been continuously working to improve multiple aspects of game-play and resolve bugs. Thanks to the continued support from you, the community, and our dedicated team of testers, we have successfully corrected many of the bugs in v0.75 and added several new features and tweaks. Initially, the Project Reality v0.8 file downloads are being provided as an exclusive early release from FilePlanet.com. Tomorrow we will be releasing the client files across multiple other community sites.

Please note that due to the size of the mod, we have split the download into 2 parts, the core and the levels. You will need to download and install both to run the mod. To download Project Reality Reality v0.8, click the banner image below.

New Weapons
What first person shooter release would be complete without an array of new handheld toys and weapons to play with. Along with the long overdue overhaul of the grenade launcher systems, the MEC faction has recieved a healthy injection of new small arms and AT systems to further diversify the MEC as a fighting force.

Speaking of injections, the new equipment the medics will be recieving includes an adrenaline injector to replace the defibrillators as well as other tools to help them forfill their battlefield roles.

The militia and insurgents by no means recieve a ton of new instruments and arms to further their causes. From molotovs to cell phones, anti tank grenades to two World War 2 era rifles, both factions are better equipped to fight their aggressors. Many thanks to the Battlefield Korea and Forgotten Hope 2 teams for allowing us the use of their SKS rifle and No.4 SMLE rifles, of which we have adapted for use in Project Reality.

  • All Conventional Factions - Underbarrel Grenade Launchers - M4 M203, M16A4 M203, G3 HK79, L85A2 AG36
  • US Army - M4 Carbine
  • US Army, USMC and British - M249 SAW/Minimi
  • MEC - SSGP1 Sniper Rifle
  • MEC - G3SG1 Rifle
  • MEC - RPG26 Anti Tank
  • British - L85A2 Bayonet
  • British - L86 Light Support Weapon
  • Coalition Factions on Insurgency maps - Zipties
  • Militia and Insurgents - Short Magazine Lee Enfield No.4 Rifle - Ironsights and Scoped
  • Militia and Insurgents - Samozaryadniy Karabin sistemi Simonova (SKS)
  • Insurgents - Molotov Cocktail
  • Insurgents - RKG-3 Anti Tank Grenade
  • Insurgents - Cellular Telephone
  • Medic Tools - Resuscitate Compression
  • Medic Tools - Epinephrine Auto Injector

New Vehicles
With the addition of a new faction, comes new vehicles to compliment its infantry arsenel. We bring to you the heavy assets of the US Army, as well as a few other pieces of mobile equipment to bolster the other factions.

  • US Army - M2A2 Bradley APC
  • US Army - UH-60 Blackhawk
  • US Army - M1126 Stryker ICV
  • US Army and USMC - HMMWV
  • British - Stormer Anti Air Vehicle
  • British - RAF Tornado GR4
  • All Conventional Factions - Return of the support jeeps

New Commander Features
Commanders in this new version while encouraged to remain away from the heat of battle, are given much more efficient tools to do their job with. As well as a couple new toys to ensure the enemy remains on their toes!

  • Enterable Command Post - required for all commander functions
  • Commander placeable map markers to help team coordination
  • Spotting system for squad leaders and commander
  • Commander deployed off-map artillery, mortars and JDAM strikes

New Deployable Assets
Commanders now have a proper means to allow their team to defend their forward positions, as well as holding strong points in a fearsome manner with the addition of heavy machine guns on a stationary platform. The Insurgents also have expanded their capabilities for operations with the addition of deployable hideouts, which work in a similar fashion to that of conventional army forward outposts.

  • All Conventional Factions and Militia - Deployable Heavy Machine Guns
  • Insurgents - Deployable Insurgent Hideouts

New Game Modes
Along with Project Reality’s own Insurgency and Counterattack modes, we bring to you more ways to get the most out of the already outstanding maps included in this release.

- Assault and Secure Version 3
In this third installment of Advance And Secure, we include random control points. Inspired by the Insurgency game mode, the addition of randomness to a game mode provides great replayablity with different set of objectives each time you play. Of course, it won’t be as random as Insurgency, but still adds different takes on several maps.

- Command & Control (CnC)
This new game mode features large freeform battles. There are no CP’s except for the operations bases. The enemy base can be attacked once all 4 forward outposts have been constructed. Combat can take place at any part of the map as the teams try to advance closer towards the enemy base and fortify vital positions along the way.

- Skirmish
This game mode is a scaled down version of Advance and Secure, intended for fewer players. It is perfect for clan matches and small infantry engagements. Skirmish has the same rules as AAS but with smaller combat zones, fewer CPs, no vehicles or deployable assets as well as fewer tickets.

- Training Mode
This game mode is mainly for training with different equipment and vehicles. Friendly fire is off. Spawning is very fast, and vehicles are abundant. Tickets are unlimited in this mode.

New Maps

  • Korengal Valley (US Army vs INS)
  • Muttrah City 2 (USMC vs MEC)
  • Operation Barracuda (USMC vs PLA)
  • Ramiel (US Army vs INS)
  • Tad Sae (USMC vs PLA)

New Animations, Sounds and Effects
At long last we have moved out of an animation drought, and in this release we are proud to bring to Project Reality, all new animations for every single weapon and piece of equipment in the game!

And to match, sounds to accompany these new animations and weapon fire sounds to achieve an immersive experience unmatched by any other first person shooter.

  • Total animation and sound overhaul to immerse the player in the battlefield
  • Slowed down sight transistion times for all weapons, relative to their projected effectiveness on the battlefield
  • New recoil animations to achieve a much more fluid effect when firing
  • Grenades have a hand indicator, showing the general area where the grenade is going to go at throwing
  • Reload animations and times have been extended
  • Light anti-tank, heavy anti-tank and hand-held anti-air launchers have extended deploy times, with animations accompanying them
  • New fire sounds for various weapons, from grenades, explosives, small arms and missile systems
  • New visual effects such as smoke, missile trails, cannon fire, impacts, grenade explosions and area attack impacts

Bug Fixes and Tweaks
We have concentrated on tackling as many bugs as possible, here is a list of the major issues resolved in the Project Reality v0.8:

  • Enhanced weapon deviation system to promote even more tactical play
  • Tweaked rally point system to allow for much more flexible placement of rally points
  • Spawn Time exploit fixed (no longer able to reduce spawn time by selecting kits)
  • Instant Tank Gunner exploit fixed (no longer able to leave/join squad to remove the delay to use)
  • Insurgency game mode overhauled and stabilized
  • Fixed vBF2 “out of breath” sound bug

Project Reality v0.8 Manual
To see a list of all important changes made in the Project Reality v0.8 release and for a comprehensive guide, check out the newly updated Official Project Reality Manual:


Download the Project Reality v0.8 Manual Here


Event: MRS Fight Night USI

27 08 2008

Our friends of the Multi-Mod Ranking System (MRS) are happy to announce another of their famous “Fight Night”s. This time they invite everyone to play USI on their server and get back to the hot iraqi desert once again. The date for the event is Saturday, August 30th, 7:00pm (London time). If you do not live in europe and get confused by the timezones, we have created a countdown for you.

The battle will go down on the following server:

If you still need to download USI, you can do that on our download page. The latest release is 0.17 and BF2 patch 1.41 is required. We hope that there will be as many players as possible and can’t wait to see each other.

Read the original (translated by Google) on the MRS website…



Offworld - v2.0 released

25 07 2008

Server donated by http://Flotserver.net

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We are proud to announce the first \"real\" release of \"Offworld: fall of mars\".
It has been in development since mid february.
We have released a couple of demos and betas before, but this time we have gathered enough feedback and game play experience to allow us to release a stable and playable version.

The story:

The mod takes place around 200 years in the future when man has finally left its cradle and set about colonizing Mars and mining the surrounding asteroids for much needed resources.
An ambitious effort to terraform Mars has failed for unknown reasons.
The resulting chaos forced the Mars based government to flee back to Earth leaving the colonist leaderless and Mars in the hands of those with enough power to maintain order.
The struggle between mining corporations, the remaining remnants of the colonial military and the engineers behind the partial terraforming of the red planet is where we find ourselves.

The spearhead of each of these organization branches are:

- Toshida Mining Corporation (Toshida)
An earth based mining corporation with the largest holdings on Mars. It Controls most of the non-colonial areas of Mars and employs a private army to maintain peace and order within their realm of influence.Their corporate ambitions are to completely \”liberate\” Mars from the chaos it is in now and establish a corporate government for maximum profit.

- United Colonial Marines (UCM, Marines)
The remaining portion of the once might UCM continues to control the core colonies. Its solider chose to remain and protect the families and industries that make up these areas. Although essentially abandoned on Mars they have maintained order and kept the expansion of Toshida corps mining interests in check.

- The Masons (Masons)
Said to be mainly made up of ex-terraforming engineers (many of whom haven’t been seen or heard from since the collapse of the initial project) This almost phantom like group has no known bases or realms of influence but has recently begun numerous raids into the colonies and facilities in search of supplies and machinery as for yet unknown purposes.

You find yourself on the frontlines of this conflict in futuristic air combat vehicles which combine the ability to both hover and attack at high speeds. Each faction also has an attachment of ground vehicles to support their operations.

The game is created from 99% custom content, only using a few static objects from the original Battlefield 2 game.

Maps:

All maps have been created using high resolution Mars images gathered from various space agencies, including NASA and ESA.
The maps are all expansive to give as much air space as possible for the air combat, maneuvering and tactical stealthy advances. Each map features 4 square km of combat space, up to 4 times the size of a standard bf2 map.

The maps included in this release are:

Candor Chasma 16vs16

A rather simple dogfighters map set over a large canyon pitting light air units against each other in a classic even forces head to head battle. A Marine recon force and Toshida Scout force make contact in the airspace above the recently abandoned Mason outpost.
Both factions need to know what the masons motives are and this need finally drives them into a limited engagement over this outpost.

Aeilios Mensa 16vs16

After the encounter over Candor Chasma, an uneasy peace between the Colonial marine force and the Toshida corporation escalates into a more open conflict.
On this map a medium marine force comprised of light and medium air units attempts to dislodge a Toshida garrison from its controlling point along a major martian trade network. The Toshida garrison is equipped with both land and air units and has the advantage of a well established and defended base.

Raid on Hebes 16vs16

The Masons have taken advantage of the recent spike in conflict to stealthily enter the battle. On this map the Masons have launched a surprise attack on a Toshida space port located within a giant crater. The security force is outnumbered but dug in with defensive turrets encircling its position, but hope remains, reinforcements are on route and should reach the space port shortly after the first Mason forces arrive. The Masons objective is to secure the port at any cost before Toshida support units arrive. Both teams are fully equipped with both air and ground units.

Libya Montes 16vs16

In an effort to pacify Toshida corporation, the Marines have agreed to launch an attack on the Masons force which is retreating with supplies form the attack on Hebes crater. Marines forces have deployed near the rail line and will attempt cut off the Masons forces from moving supplies out of the area. The Marines have deployed a tank squad to aid in making the engagement as quick and painless as possible.

Feature list:

-Massive 4 square km maps featuring authentic Martian terrain
-3 unique factions comprising 3 air units and 2 ground units each
-One of a kind hover craft like flight characteristics
-Fast paced neck breaking battles
-Air vehicles with multiple player positions
-Spawn in vehicle game dynamics eliminate noob tubing, dolphin diving, prone spamming and TKing for vehicles.
-Realistic damage values requiring brains and skill to succeed.
-Unique weapon systems for fresh game play. MGs, AA, Missile systems
-All maps have 3 or less primary Capture Points helping to focus battles and keep them intense.
-A dedicated community server kindly donated by GrossKopf of http://Flotserver.net

The future/our goal:

Our future goals include the introduction of the remaining units for each faction as well as the inclusion of 2-3 more maps of similar styles and dimensions.
Our heavy units will be a real treat allowing 3 players to fight as one vehicle and dominate the battlefield.
Offworld\’s final version is scheduled to be completed in mid September of this year.

We still have a ways to go but we are getting there quite fast. Please excuse us for some of the unfinished bits and help us welcome Offworld into the Bf2 modding community.

We would also like send out some special thanks to a bunch of people and groups who have helped us get this far.

- To all our testers, Thanks for all your time and testing of our half done and half baked ideas. Without you guys we would have quit for sure.. haha..

Thanks to the following testers.

-Target
-Raniak
-Agent07

And thanks to all the other Devs for trusting me thus far.

With out further hesitation we present to you

Offworld: fall of Mars

Offworld should be unzipped in your mods folder. Icons to start the mod can be found in the mods/offworld folder.

Offworld Client files
http://offworldmod.com/public_ftp/build/pr_offworld_2_0_0.zip

Offworld Server Files
http://offworldmod.com/public_ftp/build/pr_offworld_2_0_0_server.zip

Questions? Ideas? Comments? Why not drop by our homepage? http://offworldmod.com

We run a unique development process with almost all our forums open to public viewing. We also have an open posting section for public users to give us feedback.



Project Reality - US Army Update Part 1

8 06 2008

Over the past few months we have been giving out small hints of the US Army coming to Project Reality but we have been keeping the details under wraps. Today we have the first part of a large update for Project Reality’s US Army. That’s right its official, the US Army is coming with the Project Reality v0.8 release!

In the past we have been doing a little bit of “mix and match” with the US assets in Project Reality, mixing US Army and USMC scenarios and weapons. For PR v0.8 there will be an official split, with the US Army using their own unique weapons and vehicles.

We are starting this update with the much awaited M4 Carbine, which is the standard issue rifle of the US Army. Newly added developer [R-DEV]Chuc has recently completed all variants. [R-DEV]Chuc has also been really cracking out loads of other excellent skins as well which we know you will all love (look for dev journal entries on this coming soon). The model and import for the M4 was done by [R-DEV]Katarn who also did the M16A4 models and imports. The texture was a joint effort between Millenia, [R-DEV]Vaiski, [R-DEV]Qwerty and [R-DEV]Chuc.

In all these screens you will probably have noticed the new Digital ACU Camo on the solider model, which is the standard combat uniform of the US Army. These skins were done by [R-CON]Spush. They blend quite well into the terrain and surroundings at a distance! [R-CON]Spush has done work on several other soldier skins included that have already been included into PR v0.75. He’s currently touching up Militia uniforms and updating US vehicle skins.

Next up is one of the US Army’s APCs (Armored Personel Carrier), The M1126 Stryker. The Stryker is an eight-wheeled, all-wheel-drive, all terrain vehicle which is used by light and mobile mechanized infantry units of the US Army. The Stryker is equipped with an RWS which means the 50cal gunner can sit inside the safety of the Stryker’s armor while using the 50.cal MG. The Stryker’s model and skin was done by retardedmonkey. The Import has been done by [R-DEV]Stinger, who also did the Landrover, Warrior and Scimitar. The vehicle coding is currently being done by [R-DEV]Jaymz.

With the help of USI we have finally replaced the infamous vBF2 “beach party” open back HMMWV with a much more appropriate battle-ready model. Although its not as well equipped as current day HMMWV’s as seen in Iraq, it provides more protection and is more authentic than the stock BF2 hummer. This updated HMMWV will be used by both the USMC and the US Army. The model, import and coding was done by jarleif and textures done by petemonster from the USI mod. We may add an even more realistic, heavily protected HMMWV model in a future update.

We hope you enjoyed the first part of the US Army update, keep an eye on the Project Reality Website & Forums for the next part and also other information on upcoming changes for PR v0.8!

- The Project Reality Team